Alisa also only features partial gamepad support, meaning you can assign buttons for play, but the stiffness and unresponsiveness of them can sometimes be the difference between life and death thanks to this lack of optimization. The controls and camera angles can, unfortunately, contribute to the difficulty from time to time. However, as you map your way through, finding out which rooms to tackle in which order, and dissecting enemies without taking (too much) damage, you can better prepare for subsequent runs. Of my total playtime, only a fraction of it was actually continuous play, with several hours being the result of deaths and reloads from unsuccessful attempts.Īt the beginning, I found this quite punishing, as my scant tooth wheel supply, coupled with the vast distances between safe rooms (which aren’t always safe, mind you), led to me redo the same segment multiple times. This means reloading your game, or dying, a lot. You’ll need to save up every tooth wheel you can in order to be prepared for the resistance ahead, and as such, you’ll probably need to experiment with different equipment. It only costs one tooth wheel to save your game, though that’s not to say you’ll be saving very often. Equipped weapons can be switched between on the fly with the press of a button, though for unlocking doors, you’ll need to place yourself in front of the lock, open your inventory, and then select the appropriate key as opposed to the game doing it for you. Though you are not burdened with inventory limits on items like keys or ammo, weapons and outfits may only be swapped at safe points, and Alisa can only wear one outfit at a time and carry two weapons.
![alisa game alisa game](https://sp.rmbl.ws/s8/1/6/4/J/t/64Jtf.qR4e-small-O-QUE-A-FACULDADE-DE-DIREIT.jpg)
Thus, you’ll need to work with Pol in order to buy new weapons, items, and outfits, and this means going on the offensive. There are simply not enough ammunition or first-aid kit pickups in the mansion to complete the game. Though Alisa does stress resource management, this monetary twist on the formula is one of the game’s best aspects. Tooth wheels can be found throughout the mansion, though the most plentiful supply is wrought by pulling them out of dead puppets.
![alisa game alisa game](https://ilarge.lisimg.com/image/3463755/740full-alisa-basyuk.jpg)
He explains that he can help you with a number of things, like additional equipment and ammunition, as well as saving your game, should you provide him with tooth wheels. If you make it to the first safe room in-tact, you’ll meet Pol, and hand puppet (on somebody’s hand, creepily enough) living in the walls of the house. Her pistol having been placed conveniently in the bedside table, Alisa is prepared to meet the resistance awaiting outside her room, though with only a scant few rounds, you’ll have to pick and choose your fights – at least at first. Soon after, she is ambushed by what appear to be monstrous beings made up of doll-like appendages before being dragged underground.
![alisa game alisa game](https://ilarge.lisimg.com/image/4165276/740full-alisa-bragina.jpg)
They make chase, getting separated partway. After interviewing an elderly man, Alisa and her partner spot the spy in the forest. Paired off into teams, the agents ride a train across the countryside, with Alisa and her partner disembarking at a stop in a rural hamlet to search for clues. Blueprints of a sensitive nature have been stolen by a spy, and the ERAs have been mobilized in response. Set in the 1920s, you assume the role of Alisa, an Elite Royal Agent. Furthermore, it carves out a small niche of its own, making it an adventure horror fans will find both nostalgic and original. Much harder than the games it emulates, yet still captures exactly what made those games so enjoyable. Alisa feels, looks, and sounds like a genuine product of the SEGA Saturn or Sony PlayStation. Unlike its contemporaries in this genre, it does not attempt to modernize the gameplay in any substantial way. Alisa, developed by Casper Croes, is a retro horror throwback title in the vein of Alone in the Dark and Resident Evil that was released on Steam on Oct. By way of pixelated character builds, the handicap of pre-rendered vantage points, and in the scarcity of supplies needed to reach your goal, a potent sort of suspense is achieved.
![alisa game alisa game](https://www.gonintendo.com/uploads/story/promo_image/363546/al.png)
There’s a sentiment in horror that less means more.